
"But every time this indie game has resurfaced since, it's looked better and better. It returned to TGS 2025 with yet another trailer perfectly calibrated to play on fans' hopes and dreams for another great 16-bit homage to all-time greats like Chrono Trigger. The turn-based RPG with beautiful pixel art and an amazing 2.5D depth of field is being made by Canada-based Riyo Games and published by Humble Games. There's a team of over 30 people working on it."
"The time-travelling adventure spans millions of years, from a prehistoric past to a cyberpunk future. Turn-based combat takes place in a dynamic view with bespoke attack animations. There's an overworld map, town hubs, and NPCs to chat up. You'll recruit characters from different eras and unlock team combos for battle. Why are you doing all this, exactly? It sounds like you're working for the Order of Time Knights to try and protect the integrity of the timeline or something. Also: cool boss fights."
"Threads of Time is being developed in Unreal Engine 5 with hand-crafted 2D pixel art. I can't stress enough how great the environments and characters look. If that can hold up over an entire 10-20 hour adventure it will be an impressive achievement, especially for the indie studio's first project. 2023's Sea of Stars was the last game to pull this trick off, selling like hotcakes and winning nods at The"
Threads of Time is a turn-based JRPG that channels 16-bit classics with hand-crafted 2D pixel art and a 2.5D depth of field. The game spans millions of years, from prehistoric eras to a cyberpunk future, and features dynamic turn-based combat with bespoke attack animations, an overworld map, town hubs, recruitable characters from different eras, and team combo mechanics. Developed by Canada-based Riyo Games and published by Humble Games, a team of over 30 is building the title in Unreal Engine 5. The project shows strong visual promise but faces risks from scope, funding, and the challenge of sustaining quality across a 10–20 hour experience.
Read at Kotaku
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