
"We were messing around with a toy model of a Japanese train, pretending it was a finger skateboard, he tells me."
"We suddenly thought: what if trains could flip, grind, and pull off tricks across the city? It sounded pretty goofy at first, but once we started prototyping, it turned out to be surprisingly fun!"
Denshattack reimagines Japanese commuter trains as vehicles for an extreme-sports arcade experience, where trains flip, grind, and perform tricks across urban environments. The title leans on the cultural term Densha while diverging from simulation traditions to focus on whimsical, physics-driven stunts. The core idea began with a toy model train being used like a finger skateboard, sparking prototyping of exaggerated train mechanics. Early prototypes revealed unexpectedly engaging gameplay, validating the goofy premise and steering development toward high-energy trick systems and city-spanning stunt scenarios that blend train imagery with playful action.
Read at Creative Bloq
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