This indie game makes an incredible shift between two art styles
Briefly

This indie game makes an incredible shift between two art styles
"Developer Studio HORANG describes World War V: Last Call as a comic and lighthearted war action game, which already sounds strange. The game features voxel battlefields with breakable terrain and a bunch of unique enemies and bosses. The developer says most of the battles are in 3D voxels, but some story parts and a few mini-games are shown in a 2D pixel art style. This choice was made to "keep things fresh and fun," the developer wrote on Reddit."
"The game is being built in Unity, and the developer created a custom voxel-running system on top of the game engine. Voxel art is used with shaders to make it look good in 2D. The transition was the hardest part to execute, the developer says, but people are impressed with the result shown in the footage above. The depth of view from certain angles creates a striking diorama effect, one person notes on Reddit. A World War V: Last Call demo is available on Steam now."
World War V: Last Call blends retro 2D pixel art with 3D voxel art, shifting between styles across gameplay and story moments. Most battles occur on voxel battlefields featuring breakable terrain, unique enemies, and bosses. Some story sequences and mini-games use 2D pixel art to vary presentation and keep the experience fresh. The game is built in Unity with a custom voxel-running system and shaders to make voxel art work in 2D. Smooth transitions between styles required significant effort but produce a striking diorama effect from certain angles. A playable demo is available on Steam.
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