Awaysis is a floating relic where water flows down like rain, but when it suddenly stops, a brave fox named Auro must uncover the mystery. Developer 17-Bit emphasizes its unique dungeon brawler mechanics, distinguishing itself from typical dungeon crawlers focused on loot and damage stats. The game features innovative physics-driven combat instead of rigid animations or damage numbers, creating a more engaging and physical experience. Inspired by classic designs, it aims for a blend of weighty combat combined with a compelling aesthetic and immersive gameplay elements.
We want to do something that feels very weighty, it's not scripted animations, it's not frame-perfect timing. It's very much greedy, dirty, physical combat, but based on a classic aesthetic.
The combat in Awaysis is driven by what he claims to be cutting-edge physics simulation that isn't being done by anyone else.
Kazdal said he's grown tired of the constant focus on damage numbers, as well as the canned animations and responses that deliver them to enemies.
Awaysis is referred to as a dungeon brawler, rather than a dungeon crawler, emphasizing its unique gameplay that differs from typical gear-focused loot mechanics.
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