The World of Warcraft Pandemic board game deserved better
Briefly

The Corrupted Blood incident from 2005 in World of Warcraft highlights players' responses to an in-game pandemic, reflecting real-world interactions during actual health crises.
Instead of creating a game around the iconic Corrupted Blood plague, Z-Man Games opted for a venture into World of Warcraft, missing a significant storytelling opportunity.
Read at Polygon
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