The Witcher's Lead Story Designer Says Ending Was A 'Mistake'
Briefly

The Witcher's Lead Story Designer Says Ending Was A 'Mistake'
"Turns out, Ganszyniec had no hand in writing the final cutscene. "The script for this...it was created not really involving the story team. So it was sort of, we weren't really paying attention. And that was a mistake, I think." As he explains, this is why the "open question" surrounding Geralt's future that's presented in the narrated section, which precedes the animated cutscene doesn't match up with the conclusion."
"Artur Ganszyniec's 26-episode, 40-hour-long playthrough of the first game in The Witcher trilogy has finally come to an end, but the game developer, who served as lead story designer on the 2007 game, waited until the final five minutes of his trip down memory lane to drop the juiciest piece of info regarding its development. According to Ganszyniec, the writers at CD Projekt Red were"
Artur Ganszyniec completed a 26-episode, 40-hour playthrough of the first Witcher game and revealed a development detail at the end. The final animated cutscene was produced without meaningful involvement from the story team, creating a mismatch between the narrated, open-ended question about Geralt's fate and the cutscene's immediate answer. That editorial mistake prompted a change in narrative direction for The Witcher 2: Assassins of Kings, explaining Geralt's arrest at the sequel's start. The decision to add an animated outro was attributed to higher-level management rather than the story writers, causing the continuity disconnect.
Read at Kotaku
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