'The Witcher 4' Quietly Shifts Tactics to Avoid 'Baldur's Gate 3's Biggest Misstep
Briefly

CD Projekt Red's upcoming The Witcher 4 will focus on a "console-first" development strategy, a shift from their past practices aiming to optimize for console performance before scaling to PC. An Unreal Engine tech demo showcased this approach, emphasizing the importance of ensuring stable performance on consoles, specifically targeting 60 frames per second. This change comes in response to the backlash from Cyberpunk 2077's problematic launch, particularly on console platforms, where it faced numerous performance issues. The developers aim to create a more seamless gaming experience by prioritizing console performance upfront.
One of the most important is its "console-first" approach, which could help it avoid the problems that have plagued other developers around the Xbox Series S.
But then we had so many problems in the past that we tried to say, this time around we really want to be more console-first development.
Developing the game to work first on consoles then scaling up the technology to take advantage of more powerful PCs is easier than building for the most advanced hardware first.
When CD Projekt Red launched Cyberpunk 2077 in 2020, it was, to put it lightly, a mess.
Read at Inverse
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