
"PSSR is "an AI library that analyzes game images pixel by pixel as it upscales them," Cerny says, which boosts the visual fidelity of games on the PS5 Pro, while running them at a less demanding resolution. The upgraded version of PSSR "takes a very different approach to not only the neural network but also the overall algorithm," and is now able to keep both framerate and image quality high when it's enabled."
"With Resident Evil Requiem, we focused on enhancing the presentation quality of the protagonist through an upgraded version of RE Engine to deepen the player's immersion in horror. For example, each individual strand of hair and beard is rendered as a polygon, allowing it to move realistically in response to body motion and wind. The way light passes through his hair changes depending on how the strands of hair are overlapped as well."
Sony is rolling out an updated version of PSSR (PlayStation Spectral Super Resolution) for the PS5 Pro in March. PSSR is an AI-powered upscaling technology that analyzes game images pixel by pixel to enhance visual quality while running games at lower demanding resolutions. The new version uses a different neural network approach and improved algorithm, maintaining both framerate and image quality simultaneously. Resident Evil Requiem is one of the first games implementing this upgraded technology. Capcom's development team utilized the enhanced PSSR to improve character presentation details, including realistic hair and beard rendering with individual polygon strands that respond to motion and lighting, deepening player immersion in the horror experience.
#ps5-pro #pssr-upscaling-technology #resident-evil-requiem #ai-graphics-enhancement #game-optimization
Read at Engadget
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