The Plan Was To Take Gears 6 To Outer Space At One Point
Briefly

"At the highest level, I was just getting us off [the planet of Sera]," he said regarding early planning docs for the sequel. "So Gears 6 was to leave Sera, and so that was something we were building to." This underscores a drastic change in narrative direction for the series, moving beyond its familiar setting and opening up new stories in space.
Ferguson described that the intention was to utilize the existing UIR rocket technology from Gears 5, remarking, "we're laying the seeds and the groundwork that by taking over this UIR territory, we've also kind of inherited their space program." This highlights how earlier games contributed to the larger narrative development.
He contrasted the envisioned space exploration with Mass Effect, stating it would be more reminiscent of the Sputnik era, noting that travel would be slow, costly, and strategic. This implies that Gears 6 would not just be about speed but about carefully navigating a new landscape of challenges and enemies.
Read at Kotaku
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