The Most Underrated Tomb Raider Game Came Out 25 Years Ago
Briefly

The Most Underrated Tomb Raider Game Came Out 25 Years Ago
"There is a perennial issue for both games and movies, which I call Critic Fatigue. It doesn't matter how good a series may be, nor how increasingly popular it might be among audiences: at a certain point, critics seem to believe it's their role to be sick of something. "Uh, another Avengers movie? I hate it just for existing!" "More Assassin's Creed?! It's time for it to be taken down a peg or two!""
"Obviously, the first three Tomb Raider games were a phenomenon. From 1996 to 1998, the original trilogy received international hype that today is hard to even conceive. It was a messy combination of a worthwhile celebration of three genuinely fantastic video games and the lecherous misogyny of the late-90s era. The reason an entire generation bought 3DFX cards, Lara Croft championed and emboldened the third-person action genre, and had rather large boobies."
Tomb Raider: Chronicles turns 25 years old and remains a personal favorite despite being overlooked by many. A phenomenon arose from the first three Tomb Raider games between 1996 and 1998, generating international hype and shaping third-person action. A cultural contradiction accompanied that success: celebratory admiration for strong gameplay existed alongside late‑90s misogyny and overt sexualization of Lara Croft. Publisher Eidos explicitly exploited that sexualization through official models and promotional choices. A recurring pattern of Critic Fatigue punishes long-running franchises regardless of quality, contributing to harsher receptions at the series' turn of the century.
Read at Kotaku
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