The melee-heavy Doom: Dark Ages is extremely my thing - but maybe not yours
Briefly

Doom: The Dark Ages introduces a fresh take on the Doom franchise, focusing on melee combat and parrying rather than the speed-based gameplay of Doom Eternal. The game features a new shield mechanic, allowing players to throw and bash demons, providing strategic control over battles. This gameplay shift enhances fluidity and engagement with a rhythm that players will need to master. While the visuals and sound effects are satisfying, the core gameplay revolves around the dynamic use of the shield and closely engaging with enemies, which may polarize fans of the series.
While Doom Eternal put a huge emphasis on speed, the motto of Dark Ages is "stand and fight." That's because the game actually revolves around parrying and meleeing, not running and gunning.
The star of the show in Dark Ages is the shield, a new addition to the Doom Slayer's arsenal. This means that when you throw your shield at a demon using a Captain America-like frisbee toss, you can leave them stunned and twitching on the battlefield.
Flinging a circular buzz saw around the battlefield feels great, and the demon-splattering, bone-crunching sound effects are supremely satisfying, but that's not even the best part.
The big selling point of the shield is a shield-bash move that's a new traversal mechanic; this is what makes the game feel fluid and fast, once you learn the rhythm of it.
Read at Polygon
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