The hardest thing about Apex Legends' launch, 5 years ago? "It was too successful", says dev
Briefly

"When Apex Legends came out, it was too viral," explains Moy Perra, animation director at Respawn Studios. "We weren't ready for that kind of success. If we could do it all again, I'd want to have better infrastructure in place, so that we could scale up to manage the success."
"It's a dream problem to have as a developer, of course," laughs Perra. "And since then, we've been able to pivot in some areas for more sustainable methods, but it was a problem at the time for sure."
Read at VG247
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