
"It's been six long years since the release of , and while the vampiric anime Soulslike had some fresh ideas, the genre has changed significantly since then thanks to FromSoftware's . We've also seen games like, Final Fantasy Origin, and Remnant 2 bring something innovative to Soulslikes, but at the same time, the genre has experienced a flood of derivative titles, and fatigue is starting to set in."
"Despite the name, Code Vein 2 is unrelated to the original game. According to the game's producer, Keita Iizuka, the development team sees story and character drama as integral to the series, and to "maximize" that, they wanted a fresh slate where players can alter the fate of the world and its characters. Continuing the original story may have compromised that vision because of the need to carry over events and decisions, and the team was also cognizant of where the Soulslike genre is at."
"Code Vein 2 takes place in a world on the brink of destruction where humans and vampiric humanoids called Revenants co-exist. A century before the game starts, Revenants tried to stop a phenomenon called The Resurgence that turns living beings into zombie-like monsters. But they were unsuccessful, and now Revenants are being turned into even stronger Horrors that speed up The Resurgence. Your character, a Revenant Hunter, meets a mysterious girl and gains the power to travel through time, allowing you to put things right."
Six years after the original release, the Soulslike genre has shifted with major innovations and a concurrent flood of derivative titles causing fatigue. High-profile games raised expectations for Code Vein 2, which shows promise after early play to stand alongside recent influential titles. Code Vein 2 is a standalone entry designed to prioritize story and character drama by giving players the ability to alter world and character fates. The setting pairs humans and vampiric Revenants against a spreading Resurgence and escalating Horrors. The protagonist gains time travel powers that integrate companion relationships across past and present into both gameplay and narrative.
Read at Inverse
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