Act 3 of The Alters features resource management gameplay intertwined with narrative, though fatigue sets in as players grow tired of the repetitive mechanics. Resource gathering transforms into a chore, as most tasks become automated and waiting for Jan Scientist to complete research detracts from excitement. Exploration also loses its appeal, marred by numerous anomalies that complicate navigation, resulting in a couple of monotonous hours. Ultimately, players are left feeling that they are merely biding time between narrative events, dampening the overall experience of the game.
Act 3 of The Alters turned resource gathering from exploration into a chore, as most tasks were automated and became increasingly tedious, leading to a disengaging experience.
The sense of urgency and excitement diminished substantially in Act 3 as waiting for Jan Scientist to research solutions made the gameplay feel more like a slog than an adventure.
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