Death Stranding 2 showcases the fantasy of hiking in video games, emphasizing terrain, weight, and navigation. It represents a blending of contemplative exploration and action, reminiscent of both Tarkovsky and Bay's styles. Before this, walking simulators introduced a new genre in video gaming where players engage with their surroundings without combat, fostering a meditative experience. The article suggests that various games focus on hiking, illustrating how virtual exploration parallels real-life experiences and narratives, inviting players into expansive worlds filled with stories.
Death Stranding 2 is a terrific example of a fantasy that video games do brilliantly: hiking through the wilderness. Kojima challenges players to consider terrain, weight distribution, and map-reading skills.
Walking simulators transformed video gaming by allowing players to move through environments, observing and absorbing, creating a meditative experience similar to art films.
Death Stranding 2 combines elements of Andrei Tarkovsky and Michael Bay, featuring intense action alongside contemplative exploration.
Whether cute or miserable, virtual rambling in video games conveys that every walk is a step away from a story, immersing players in expansive narratives.
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