The 00s is back, baby: EVE Vanguard, CCP Games' ambitious MMOFPS, channels some of the best bits of Quake, Unreal Tournament and classic Halo
Briefly

In the development of EVE Vanguard, CCP Games emphasizes community involvement to reshape the MMOFPS genre. Game Director Scott Davis discusses iconic weapons, noting the importance of memorable experiences from past shooters. New weapons include a shotgun inspired by Unreal Tournament with ricocheting projectiles, promising unique angles of attack, and a distinctive charging pistol that grows in power with use. The team aims to create a game that marries thrilling mechanics with community feedback, distinguishing it from other EVE-related projects that faltered.
The shotgun is inspired by the Flak Cannon from Unreal Tournament, with bouncy projectiles that interact with level geometry to ricochet off surfaces, offering intuitive gameplay.
The pistol's power increases with charge time, resembling Halo's mechanics, yet delivers a stronger impact compared to the Covenant's small arms, promising exciting combat dynamics.
Read at VG247
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