Thank The OG PlayStation For Bringing Us Bloodborne
Briefly

Thank The OG PlayStation For Bringing Us Bloodborne
"If the game is successful, the CD-ROM can be delivered [within] three or four days. So one of these companies was From Software. From Software was a business software company. But when they saw a CD-ROM game system like PlayStation, they [said], 'Oh, we can become a video game publisher.' So that's how they invested, they entered into the video game industry."
"They didn't have to wait for two or three months to restock their games,"
"The industry people were saying that between PlayStation and Sega Saturn, probably Sega Saturn will become more popular because of Sega's experience,"
"However, it was a combination of the 3D graphics capability of PlayStation and the CD-ROM's"
The PlayStation's CD-ROM format reduced production costs, increased storage capacity, and allowed rapid restocking compared with cartridges. From Software, previously a business software company, recognized the opportunity presented by affordable CD production and a CD-ROM game system and moved into video game publishing. Sony actively courted third-party publishers such as Atlus and Namco to build PlayStation's library. The PlayStation's 3D graphics strengths combined with CD-ROM advantages helped it compete with the Sega Saturn. From Software's shift into games eventually enabled the development of major titles, culminating years later in Bloodborne.
Read at GameSpot
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