Terminator 2D: No Fate Review - No Problemo
Briefly

Terminator 2D: No Fate Review - No Problemo
"If I could use only one word to encapsulate Terminator 2D: No Fate, it would be "authentic": Both in the way it faithfully recreates James Cameron's seminal 1991 action movie and its nostalgic love affair with the 16-bit era of video games. Movie tie-ins were mostly awful in the early '90s, but I could easily see myself renting No Fate from my local Blockbuster and blasting through its sidescrolling run-'n'-gun action in between episodes of Dragon Ball Z and WWF Smackdown."
"It's a brief experience, with the credits arriving in less time than it takes to watch the entirety of Terminator 2: Judgment Day, but No Fate is a licensed video game done right, created with palpable reverence for both its source material and the era of video games it emulates. No Fate's story mode opens with a shot of rolling tarmac, as the painted yellow lines in the middle of the road scroll past at regular intervals."
Terminator 2D: No Fate faithfully recreates the 1991 film while embracing 16-bit-era aesthetics. The game uses gorgeous pixel art and a chiptune score, presenting Sarah Connor's monologue as blocks of text and opening with a rolling tarmac shot relocated to a desert road. Gameplay emphasizes sidescrolling run-'n'-gun action that alternates between faithful movie beats and original connective scenes that expand the story. The experience is deliberately brief, with credits arriving faster than the film's runtime, but it conveys palpable reverence for both the source material and retro gaming, delivering nostalgic, authentic licensed-game energy.
Read at GameSpot
Unable to calculate read time
[
|
]