
"The original The Long Dark was first released in its earliest form in 2014, following a successful Kickstarter the previous year. One of the rare examples of a truly purposeful early access development, the shiver-inducing first-person survival sim then released regular significant updates, each developing its core ideas in new and interesting directions, until its splendid 2017 final version. And all of them ensured you were always likely to be eaten by a wolf."
"The reasons given allude to wider industry issues, but suggest the primary issue is that Blackfrost won't be in a state to enter early access this year, which van Lierop says "means pushing significant expected revenue out as well, and these layoffs will help us preserve the financial resources required to get the game to launch, as well as to continue supporting our other games.""
Blackfrost: The Long Dark 2 was announced at the 2024 Game Awards with an early-access target of 2026, but the release will not reach any form of release this year. Hinterland founder Raphael van Lierop announced layoffs of 10 full-time developers and the non-renewal of four fixed-term contracts, affecting 14 team members. The delay will push expected revenue out, prompting the studio to preserve financial resources to finish Blackfrost and support other titles. The original The Long Dark launched in early access in 2014 after a Kickstarter, received regular updates through a 2017 final version, and featured a mixed response to its Wintermute story mode.
Read at Kotaku
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