'Super Mario World' Was Almost A 'Lackluster' Flop. Then Nintendo Saved It.
Briefly

'Super Mario World' Was Almost A 'Lackluster' Flop. Then Nintendo Saved It.
"Not every delay is a disappointment. In the release-driven world of video games, players naturally get bummed out when news breaks that a highly anticipated game (looking at you) gets pushed a few months. But as Nintendo legend Shigeru Miyamoto said, "a delayed game is eventually good, a rushed game is forever bad." And while the jury is out on whether or not he actually said this, there's no denying that a delayed game is among his very best."
"When Nintendo launched the Super Famicom on November 21, 1990, it was betting big on a stalled product. The console was set to release in July 1989 but a number of factors, like manufacturing capacity and third-party support, led to a delay. This was good for Miyamoto, whose team was reeling from a lackluster preview of the highly anticipated Super Mario Bros. 4,"
"Super Mario World was Mario's debut on new hardware, a moment that would define not just the future of Nintendo's mascot but the broader identity of the SNES itself. As far as generational leaps go, few games have stepped so confidently into the role of flagship title. Thanks to the delayed launch Super Mario World went from a prettier Super Mario Bros. 3 to a blueprint for what 16-bit design could achieve."
Delays in video game releases can enable substantial improvement rather than disappointment. Nintendo postponed the Super Famicom launch from July 1989 to November 21, 1990 due to manufacturing capacity and third-party support issues. The extra time allowed Shigeru Miyamoto's team to recover from a lackluster preview of Super Mario Bros. 4 and develop Super Mario World into a defining SNES title. Development began in 1988 under Miyamoto and Takashi Tezuka. Transitioning to SNES required rethinking Mario's feel; greater memory, processing power, and expressive tools enabled experimentation that shaped Mario's design and 16-bit gameplay.
Read at Inverse
Unable to calculate read time
[
|
]