Suicide Squad's First 12 Hours Include Great Action, But A Lot Of Filler
Briefly

Unfortunately, 12+ hours into Suicide Squad, I'm not sure that's going to happen.
But these tweaks just highlight how all of these missions feel so similar.
There's a sense, as the game goes on, that the people around the squad are learning to trust them-or at least not see them only as evil criminals.
Read at Kotaku
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