Through discussions, it was decided to portray a 'resourceful underdog' like Kay Vess, a pickpocket-turned-thief, standing apart from the typical trained soldiers in The Division.
Massive Entertainment aimed to create a game highlighting the scoundrel archetype, which is less explored compared to the Jedi or Rebel characters, focusing on a relatable rookie character.
The team avoided retreading Han Solo's path, emphasizing the desire to tell distinct stories with different main characters within the Star Wars universe.
The goal was to bring to life a personal story set within the Star Wars galaxy, showcasing the journey of a newcomer exploring factions and dynamics, offering a fresh perspective.
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