"We know many of you enjoy the stealth approach, so it was important to us to preserve that playstyle while also giving you the freedom to decide how to tackle each mission," Star Wars Outlaws' creative director Drew Rechner wrote in a blog post. "Ultimately, you'll have the choice to sneak, go in combat-first, or--my personal favorite--sneak until you're caught and then blast your way out."
Rechner added that these changes will also apply to the formerly stealth-only syndicate sections of the game and that players will be able to pick up and keep weapons they find in the field for longer.
"The addition of positioning and timing tactics will also make combat scenarios more dynamic. Our goal is to let you play the way you want to play," Rechner explained.
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