STALKER 2 needed more time
Briefly

Charlie Hall's journey through the Chernobyl landscape in STALKER 2 showcases how video games can encapsulate the destructive relationship between humanity and the environment, depicting the dangers lurking in a once-industrial paradise.
As I navigated the treacherous swamp in STALKER 2: Heart of Chornobyl, it became increasingly evident that this game is not just focused on survival mechanics, but also on the haunting beauty and resonant history of the Chernobyl area.
What stands out in STALKER 2 is the recognition that the land, once teeming with human ambition, has transformed into a 'dark, wet ruin' that serves as a powerful symbol of nature reclaiming what humanity lost.
The seemingly simple objective of progressing through the game quickly reveals the harsh realities of survival against a backdrop of desolation, with the landscape itself acting as a formidable adversary rather than a mere setting.
Read at Polygon
[
|
]