"We have already sold enough to make the project profitable," Krippa said, according to ITC's translation. "The team worked almost 24/7 before the release. They lived this project, especially against the backdrop of war. We wanted to give the country hope and pride, to show everyone that Ukrainians can make projects of such a high level."
"It's not perfect, we need to fix everything, it has some problems," STALKER 2 creative director Mariia Grygorovych told Eurogamer in a story published on Dec. 4. "But it's a game! It's a game with soul, with feelings there, with love there. Even the problems, you can't fix them if you don't have a game."
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