Split Fiction, the latest adventure game by Hazelight Studios, continues the tradition of narrative-driven co-op gameplay established by Josef Fares. The game features two protagonists, Zoe and Mio, who must collaborate in a surreal experience where their creative minds are siphoned by a cutting-edge machine. Their contrasting writing styles lead to a blend of gameplay mechanics inspired by various classic video games. Split Fiction not only entertains but critiques the treatment of game developers, showcasing their essential role in crafting video games as an art form.
Given Fares' hat trick of narrative-driven co-op game successes in Brothers: A Tale of Two Sons, A Way Out, and 2021 Game of the Year winner It Takes Two, Hazelight set a high bar for itself with its action-heavy sci-fi-meets-adventure two-player game.
Split Fiction pushes co-op gameplay to dizzying new heights while anchoring itself with a prescient story about how game developers - despite being treated like an expendable commodity - are the lifeblood that makes video games art.
When the pair answer the call to participate in an experiment from a prominent video game publisher, they quickly discover that the cutting-edge machine they volunteered to test run is designed for the sole purpose of siphoning their creative ideas directly from their minds.
Mio and Zoe gain new powers with each passing level as they ping-pong between both of their writing genres.
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