Mountaintop Studios has announced the shutdown of its free-to-play game Spectre Divide just six months post-launch, attributed to a decline in player engagement and funding shortfalls. The CEO, Nate Mitchell, indicated that despite initial positive reception and significant player numbers, sustaining the game proved unfeasible due to inadequate revenue. With the live-service game market facing challenges, including notable flops like Sony's Concord and failures like Suicide Squad: Kill the Justice League, the studio's closure underscores the difficulties new titles face in this competitive landscape.
The industry is in a tough spot right now... We've had 400,000 players play, with a peak concurrent player count of 10,000 across all platforms... but we haven't seen enough active players and incoming revenue to cover costs.
We stretched our remaining capital as far as we could, but at this point, we're out of funding to support the game. This means Mountaintop will be closing its doors at the end of this week.
Live-service games appear to be in a tough spot right now, with several high-profile projects failing to find an audience and facing cancellations.
Mountaintop Studios explored every possible avenue to keep the developer and the game afloat, but after exhausting all options, the writing was sadly on the wall.
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