
"But right now, of all times, feels one of the worst possible moments to reveal Hunters Gathering to a world wide web primed to make a Kombucha Girl face at everything it's doing. The last two years have been littered with the corpses of failed, cancelled, or still dying live service games. A lot of players are, understandably, tired of these things and unsure of whether they should even invest any time into caring, as so many seem to flop or shut down."
"It was just last month that launched and was then immediately trashed by a large portion of players. The live-service PvP shooter debuted at the Game Awards, launched with over 90k active players on Steam, and now, less than two weeks after launch, is struggling to reach 5,000 players and is nowhere to be seen on any of my social feeds. Before that, Concord, a previous attempt by Sony to make a live-service game, infamously crashed and burned in less than two weeks."
PlayStation and Guerrilla revealed Horizon Hunters Gathering, a multiplayer-focused online co-op action spin-off of the Horizon franchise. The game blends Monster Hunter-style hunting with live-service elements and will receive post-launch updates. The colorful, cartoonish online-only direction contrasts with the franchise's photorealistic, single-player roots. Player sentiment toward live-service games is currently negative after numerous recent failures. Recent launches have seen rapid drops in player counts and high-profile cancellations. Previous Sony live-service attempts such as Concord failed quickly, and Bungie's Marathon had a rocky online-only rollout. Many players feel hesitant to invest time in new live-service titles.
Read at Kotaku
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