
"Blender has opened up an entirely new level of creativity for me. It lets me make things I genuinely didn't think were possible in NMS, so huge shoutouts to the creators of the Blender Plugin and the Base Editor."
"Anyone who's made a dome in No Man's Sky or worked with Blender spheres knows the pain,"
"You get merged pieces, overlaps, and a bumpy surface. To get something closer to a smooth dome, I had to build it in individual layered rings instead of using a single sphere."
Vilxir built an Independence Day 'Destroyer' ship in No Man's Sky using Blender and the Base Builder mod to import 3D models into the game. The project echoes a previous Death Star build and took about four hours to assemble. A primary technical challenge was creating a smooth dome; the solution was constructing the dome with individual layered rings instead of a single sphere to avoid merged pieces, overlaps, and bumpy surfaces. Blender expanded creative possibilities beyond in-game ship-building tools. Plans include building optimized interior spaces that balance performance and fun for potential public sharing.
Read at Kotaku
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