Sniper Elite: Resistance, while technically a sequel, closely mirrors the gameplay of its predecessor, Operation Kraken from Sniper Elite 5. The game introduces minor changes, leaving players to either embrace its familiar gameplay or desire more innovation for future titles. Main character Harry Hawker is a less compelling replacement for series staple Karl Fairbourne, with repetitive and mildly annoying dialogue detracting from player immersion. As it stands, the game presents a fictional wartime narrative but fails to incorporate meaningful resistance elements, prompting questions about the series' need for evolution in Sniper Elite 6.
Let's be honest with ourselves, though: who plays the Sniper Elite series for the story and characters? I'm guessing very few of us.
Sniper Elite: Resistance feels more like a big expansion pack than a standalone sequel, offering little innovation while providing more of the same gameplay.
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