Slay The Spire 2 Patches Damage Exploit As It Tops 3 Million Sales
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Slay The Spire 2 Patches Damage Exploit As It Tops 3 Million Sales
"Our team has been extremely excited to see so many people's enthusiasm for what we've been working on for the past 5 years-but our journey is just beginning. The $25 game has already sold 3 million copies (roughly $75 million before Steam takes its cut), and players have already gone on over 250,000,000 runs."
"Mega Crit confirmed it's not ready to share a roadmap or timeline yet, but it has teased the areas it'll be focusing on in the weeks ahead: A revamp of the badge/scoring system and a friends-only leaderboard filter, Phobia accessibility mode, More art and VFX, Ongoing balance patches, Steam Workshop support, Multiplayer QOL features, Official Twitch plugin integration."
"There's a new public beta testing branch for the game in Steam that players can opt into if they want to try out upcoming changes before they go live in the full release. That includes a balance patch that tweaks a recent exploit that made it possible for players to become godlike."
Slay the Spire 2 achieved massive commercial success in its first week of Early Access, selling 3 million copies and generating approximately $75 million in revenue before Steam's cut. Players have completed over 250 million runs, averaging 80 runs per person. Developer Mega Crit Games released its initial community debrief, confirming the game's strong reception after five years of development. The studio announced upcoming improvements including a badge and scoring system revamp, a friends-only leaderboard filter, Phobia accessibility mode, enhanced art and visual effects, ongoing balance patches, Steam Workshop support, multiplayer quality-of-life features, and official Twitch plugin integration. Early patches addressed exploits and bugs, including a fix preventing HP from exceeding 999,999,999.
Read at Kotaku
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