
"I never thought I would see the series make a grand comeback, let alone as a free-to-play live-service game. As much as I hoped a Skate 4 would happen, or that the older games might get the remaster treatment, this is not what I wanted. Still, it's better than nothing right? And I certainly can't deny that the skating itself is superb. Everything else, though, is more mixed."
"The first hurdle we have to ollie, if you don't count the free-to-play live-service giant hurdle, is that this is an Early Access game that also wants you to purchase a season pass and buy a bunch of microtransactions. That doesn't leave a good taste in my mouth. In Early Access, all the focus should be getting the game in it's best possible state, but here the developer's focus is divided between making the game, and selling you stuff."
"The best part of the Skate games was getting to flick your stick. Oh, get your mind out of the gutter, you perverts. The flick-it system is back and as stupidly satisfying as ever, but let's assume for a moment that you are unfamiliar with it. You see, unlike the Tony Hawk's Pro Skater games where ollies and tricks are handled by button presses, Skate uses the right stick."
Skate returns as a free-to-play live-service title on PC, Xbox Series S/X, and PS5 with development by Full Circle and publishing by EA. The skating mechanics remain superb, featuring the return of the flick-it system which uses the right stick for ollies and tricks. The game draws heavy inspiration from Skate 3 with ragdoll physics and large ramps encouraging wilder stunts alongside street skating. The release is in Early Access while also promoting a season pass and microtransactions, splitting developer focus between improving the game and in-game sales. The result is excellent skating paired with mixed business-model and access concerns.
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