Skate Is Pulling In Players And Money, Despite Mixed Reactions
Briefly

Skate Is Pulling In Players And Money, Despite Mixed Reactions
"Officially, has apparently brought in 15 million players so far across PC, PlayStation and Xbox. Of course, it is a free-to-play title, so there's no barrier to entry. But a lot of those folks seem to be sticking around, based on the Steam numbers. According to SteamDB, it's been drawing 50-70,000 concurrent players per day over the last week, putting it 12th in terms of daily active users."
"But are any of those people spending money? Alinea Analytics is claiming to have the numbers, stating that Skate has brought in around $3 million in revenue so far. That amounts to an average of $0.20 per player. As in most cases for a free-to-play title, though, it's far more likely that a small percentage of the players make up the majority of the cash."
"I've got a lot of hours in the original games under my belt, and while I'm loving the actual skating, almost everything else is annoying me. The lack of an offline mode, the Fortnite visuals, the AI companion, the characters and almost everything else about the presentation feels like the anithesis of everything Skate. It's a difficult hurdle to ollie. The only way I can accept it is to frame it as not really being a new Skate game, and viewing it as its own thing."
Skate Early Access has attracted roughly 15 million players across PC, PlayStation and Xbox during its first three weeks. The free-to-play model removed the purchase barrier and SteamDB shows 50,000–70,000 daily concurrent players recently, ranking the game twelfth for daily active users on Steam. Alinea Analytics estimates approximately $3 million in revenue so far, averaging $0.20 per player, with most revenue likely coming from a small subset of paying users. Longtime Skate players praise the core skating mechanics but criticize the visuals, corporate presentation, lack of offline mode and certain design choices. New players generally view the game as a fun social hangout. The game's first season will reveal initial monetization direction.
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