
"We really do live in an age where every seemingly forgotten IP has a chance to be raised anew. Now it's the turn of Simon the Sorcerer, a series of point and click games from the 90s onwards starring a young lad pulled into a fantasy world. While Simon never enjoyed the same level of success and fame as Guybrush Threepwood from Monkey Island, his games did find a healthy audience."
"As the name Origins implies, this is actually a prequel that takes place a few weeks before the events of the original game. The tricky thing is that Simon the Sorcerer makes it fairly clear that it was Simon's first foray into the magical realm. Origins, therefore, has to conjure some weird story nonsense to make this new tale fit without overwriting what happens in the first game."
Simon the Sorcerer: Origins is a modern prequel developed by Smallthing Studios and published by ININ Games for current platforms. The game aims to recapture the cheeky charm of the 1993 classic while navigating nostalgia and dated design sensibilities. The prequel setting takes place weeks before the original, requiring contrived story elements to avoid contradicting established events. The narrative occasionally breaks the fourth wall, with Simon acknowledging the prequel status. The presentation lands with uneven results: the game manages to connect to franchise roots but often feels clunky and constrained by its own attempt at continuity. The opening depicts Simon moving to a new house and immediately causing mayhem.
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