'Silent Hill f' Devs Wanted To Break From The Series' Norms of 'Women Placed in Dire Circumstances'
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'Silent Hill f' Devs Wanted To Break From The Series' Norms of 'Women Placed in Dire Circumstances'
"Silent Hill f is one of the most fascinating survival horror games we've seen this last decade - effortlessly pushing the dormant franchise in a new direction while still managing to nail the spirit of a Silent Hill game. But perhaps most interesting of all is how it reframes the series' focus on interpersonal trauma, filtering that theme through the eyes of a high school girl named Hinako, living in 1960s Japan."
""What lies at the core of Silent Hill as a series is its stories of psychological horror. The narrative experience unique to Silent Hill exposes players to the main character's psychological journey, in which they are faced with the internal struggles of the protagonist and eventually come to one's own conclusions," the Silent Hill f developers tell Inverse, " Previous entries featured many women placed in dire circumstances, so we decided to write a story about a female character who tries to fight against her predicament.""
Silent Hill f reframes Silent Hill's focus on interpersonal trauma through the perspective of Hinako, a high-school girl in 1960s Japan. The game centers on the horror of losing individuality and being forced into an unwanted life, embedding themes from Japan's women's rights movement. The narrative frames horror as psychological, where monsters reflect Hinako's intrinsic fears and a journey of self-confrontation and discovery. The story intentionally centers on a female character who fights against her predicament. The Taiwan-based Neobards Entertainment developed the title, marking a major new entry for the dormant franchise and a stylistic shift for the studio.
Read at Inverse
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