
"Creative director Ed Beach said the Test of Time update, coming this spring, will address several issues that fans had with the sequel. The biggest one is that the team has reworked how victories are achieved so that campaigns feel less formulaic, adhering to the goals of the age. It now sounds as though victories will be more free-form and focus on players establishing dominance in one of four categories: military, economy, culture or science."
"Another aspect of the Test of Time update is that players can pick one civilization and stick with it across all ages. It's a throwback design element to how "Civ" used to be. Now, at the end of an Age, players can choose a new civilization or stick with the old one. Sticking with a single civilization will have benefits, such as excelling in its Apex Age, the historical era where it was at the height of its power."
"The last improved element is that Firaxis has removed Legacy Paths and replaced them with a new system called Triumphs. It's supposed to make the gameplay feel less rigid by giving players a wide range of optional objectives tied to the six game attributes for an empire. As an anniversary bonus, Firaxis is adding another leader to the fold. Gilgamesh will be a free addition that players can download."
The Test of Time update, arriving this spring, reworks victory conditions so campaigns feel less formulaic and focus on dominance in military, economy, culture, or science, with wins possible as early as the Exploration Age. Players can now pick one civilization and retain it across ages or switch at each Age end, gaining Apex Age benefits and Age-specific Civic Tree perks tied to civilization and era. Legacy Paths have been removed and replaced by Triumphs, offering a broad set of optional objectives linked to six empire attributes. Gilgamesh will be added free, and Civilization VII launches on Apple Arcade on Feb. 5.
Read at The Mercury News
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