"It never came up with us, I mean, Amazon never suggested it, and we didn't either because why?" Miller on why the Concord episode is still airing.
"[The developers] were nice people, and they were trying to do the best they could. But it doesn't affect our desire to put this thing out in the world that we worked very hard on." Miller on honoring the effort despite the game's failure.
"Part of the series' ethos was to include past, present and future games, though I do think in this particular case, Concord's past is still quite recent." Wilson on the relevance of the episode.
"We have games in the mix that are no longer like Unreal Tournament. This one not being out there was different, of course, but the end result is we have an interesting story..." Miller emphasizing the value of the episode.
Collection
[
|
...
]