
"Schedule 1 may remind some players of Breaking Bad, as the main character moves into a new city and slowly begins to expand their drug dealing operations. Players can grow cannabis in the game, but only in support of selling and distributing it. It's also possible to cook meth while avoiding unwanted attention from the police and rival dealers."
"Early during development, I had a plan where, if Steam wouldn't take it for whatever reason, I could just pivot it to be a farming game,"
"Just strip all the drug stuff out, make it a farming game--but thankfully, it was all right."
"We were effectively banned in Australia, which kind of sucked, but we got it there in the end,"
Schedule 1 is an indie life-simulation game focused on building and managing a drug empire, including growing cannabis for sale and cooking meth while avoiding police and rival dealers. During development the creator prepared a contingency to remove drug content and convert the project into a farming simulator if digital storefront approval failed. The game launched into early access, added cartel wars as a feature, and invited players to vote on future additions. The title faced regional restrictions, including an effective ban in Australia before eventual availability. Platform approval decisions have had serious consequences for other developers.
Read at GameSpot
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