
"And for my money, Romeo Is a Dead Man is already one of the most fascinating games of the year. It's a violent Technicolor fever dream of a game that seeks to surprise and delight you at every turn, while simultaneously tackling the absurdity of our obsession with the multiverse. And boy am I absolutely dying to play the full thing."
"I'm not quite sure how to properly convey the experience of playing Romeo is a Dead Man. That's because this game is genuinely unlike anything else I've ever played in my life - it has bits of things like No More Heroes and Killer7, but stands entirely distinct. But what I do know is the game viciously hooked me after roughly four hours of playtime - so much so that I'd legitimately pay good money to simply play it right now."
Romeo Is a Dead Man embraces Goichi Suda's absurdist sensibility with a violent, Technicolor aesthetic that blends multiple genres. Gameplay mixes action-brawler combat, light Soulslike mechanics, platforming collectathons, and 2D minigames to create varied, surprising encounters. The narrative follows Deputy Romeo Stargazer, transformed into "Deadman" by a time-traveling uncle after a monstrous attack, with a small Northwestern town becoming the focal point of a fractured space-time event. The game intentionally overwhelms players with rapid plot beats, hooks quickly in early hours, and interrogates the absurdity of multiverse obsession through spectacle and surreal set pieces.
Read at Inverse
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