ROG Xbox Ally X: The Ars Technica review
Briefly

ROG Xbox Ally X: The Ars Technica review
"Yes, the $600 ROG Xbox Ally-and its souped-up cousin, the $1,000, ridiculous-mouthful-of-a-name ROG Xbox Ally X, which we tested-are the first official handheld hardware to sport the Xbox brand name. But Microsoft isn't taking the exclusive-heavy, walled garden software approach that it has been committed to for nearly 25 years of Xbox home consoles. Instead, the ROG Xbox Ally is, at its base, simply a new version of Asus' Windows-based ROG Ally line with an Xbox-flavored coat of paint."
"That coat of paint-what Microsoft is calling the Xbox Full-screen Experience (FSE)-represents the company's belated attempt to streamline the Windows gaming experience to be a bit more console-like in terms of user interface and overall simplicity. While that's a worthy vision, the execution in these early days is so spotty and riddled with annoyances that it's hard to recommend over the SteamOS-based competition."
Microsoft and Asus released the ROG Xbox Ally and Ally X handhelds that carry the Xbox brand but run a Windows-based ROG Ally platform with Xbox Full-screen Experience (FSE). The devices cost $600 and $1,000 respectively and are hardware continuations of Asus' ROG Ally line with Xbox-themed integration. Xbox FSE aims to minimize background activity and defer non-essential tasks to raise framerates, but real-world performance gains are minimal. The interface intends to make Windows gaming more console-like, yet early execution remains inconsistent and hampered by annoyances. The devices struggle to outcompete SteamOS-based handheld alternatives.
Read at Ars Technica
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