
"For years, the industry has been obsessed with open-world design. People want more freedom, more hours, more map. But the notion that Requiem might be an open-world game didn't sit well with Resident Evil players who love the series' linear, tightly controlled storylines. The horror of Resident Evil is informed by its design, and an open world would significantly shift the way players experience it."
"Footage shown last month of a city street with cars and pedestrians sparked some of that open-world speculation, which can now be hushed thanks to Nakanishi's statement to Game Informer. In its Requiem preview, IGN said that Grace's portions of the game should be "familiar to anyone who has played Resident Evil 2 or 7." Leon's sections, meanwhile, "stirred up our muscle memory of playing Resident Evil 4," IGN said."
Resident Evil Requiem will not be an open-world game. The game combines Grace and Leon's very different gameplay into a cohesive package that reflects the series' design. Grace's portions should feel familiar to players of Resident Evil 2 and 7; Leon's sections evoke Resident Evil 4. Footage of a city street with cars and pedestrians prompted open-world speculation, but design choices prioritize linear, tightly controlled storylines that inform horror. An open-world structure would change pacing and atmosphere. Requiem is the ninth mainline entry and is scheduled for release on February 27.
Read at Kotaku
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