'Resident Evil Requiem' Is A Terrifying Return To The Series' Horror Roots
Briefly

Resident Evil Requiem's demo places players in tight Racoon City hotel corridors as new protagonist Grace Ashcroft investigates a string of fatalities connected to her mother's murder eight years earlier. Gameplay emphasizes classic Resident Evil puzzles and slow, methodical exploration, such as finding a screwdriver and fuse to progress. Visuals use superb lighting and imposing shadows, with grimy, gritty environments. Sound design alternates deafening quiet and tiny noises while footsteps reverberate, creating constant unease. Movement is deliberately slow to heighten tension, culminating in sudden, effective monster ambushes that pivot the experience fully back into horror while applying lessons from recent remakes.
I've played dozens of horror games, and consider myself acclimated to the scary elements that startle a lot of other people. I love a spooky atmosphere and an unsettling tone that creeps under your skin, and I'm not afraid to admit that Resident Evil Requiem got me good. I knew something was coming - I was in a room with other previewers who occasionally jumped or gasped - but I still practically leaped out of my skin.
My demo began with a classic Resident Evil sequence where I crept through corridors to find a screwdriver, so I could use that to unlock a case containing a fuse, so I could open a gate. It was slow, methodical, and utterly terrifying. Requiem's aesthetic and tone immediately stand out, with superb lighting that drapes corridors in imposing shadows that feel like they move in the corner of your eyes.
Read at Inverse
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