Resident Evil Requiem gives series fans the best of both action and survival horror
Briefly

Resident Evil Requiem gives series fans the best of both action and survival horror
"I started playing as Leon, entering a medical facility he seemed to have been invited to. With a cavernous main hall, it feels like yet another iconic Resident Evil hub, immediately reminding me of Raccoon City's Police Precinct and even the original's cavernous manor. Wings to explore? Check. Suspiciously quiet and empty central area that will almost definitely get overrun by zombies at some point? Probably."
"Both Grace and Leon's parts can be played in either third- or first-person perspective, though Leon's segments seem better suited to the third-person view, since there's just a lot more shooting. Grace's segments were tense and demanded my full attention, more akin to Resident Evil 7. During this early part of the game, there is a lot of hiding, plenty of ammo conservation and a lot more learning from dumb mistakes."
Resident Evil Requiem alternates between action-heavy sequences and tense stealth segments. Two playable protagonists, Leon and Grace, provide distinct approaches: Leon emphasizes combat and weapons while Grace emphasizes hiding, ammo conservation, and tension. Both characters can be played in third- or first-person, with Leon segments favoring third-person due to frequent shooting. Grace segments echo the claustrophobic, hide-and-survive feel of Resident Evil 7 and demand careful resource management. Leon's sequences evoke more action-oriented entries like Resident Evil 4, featuring large enemy encounters, an immediate attack by numerous infected medical staff, and new melee options such as a hatchet. The contrast between the two playstyles is unusually pronounced for the series.
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