
"Fear is such a human emotion. And through entertainment, we find ways to use fear as a thrill, but in a positive way. So I think that even with 30 years on the game's legacy, people still want to go through those thrills over and over again, because that's really what makes us human."
"The balancing act between 'familiarity and freshness' had been a 'huge challenge'. But he added he hoped the new title managed to 'redefine survival horror in interesting new ways', while still 'respecting the DNA of the series'."
Resident Evil Requiem, the latest entry in Capcom's best-selling survival horror franchise, launches thirty years after the original game defined the genre. Director Koshi Nakanishi describes the development as a challenging balance between maintaining series DNA and introducing fresh elements. Producer Masato Kumazawa emphasizes that fear remains the franchise's signature mood, positioning it as a positive thrill that appeals to human nature. The game combines terror and action elements, addressing fan concerns about tonal inconsistency. The original 1996 Resident Evil pioneered survival horror through its tense atmosphere, fixed camera angles, and intricate puzzle design, establishing conventions the new title respects while attempting to redefine the genre.
#resident-evil-requiem #survival-horror-genre #game-design #capcom-franchise #fear-and-entertainment
Read at www.bbc.com
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