Raven Software Cofounder Retires After 36 Years, Reminding People Of All The Cool Stuff It Used To Make Before Call Of Duty - Kotaku
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Raven Software Cofounder Retires After 36 Years, Reminding People Of All The Cool Stuff It Used To Make Before Call Of Duty - Kotaku
"In 1990, inspired by a shared love of storytelling, Brian and his brother Steve set out to build something of their own. What began as a small creative pursuit known as Black Crypt grew into something far, far greater."
"Over the years, his leadership guided our studio through a wild and shifting industry, shaping it into what it is today. From dark, otherworldly realms to places that reached far across galaxies, Brian has crafted stories that have left a lasting mark on players around the world."
"For much of the 2000s, Raven Software pumped out generally beloved licensed games. There was Star Wars Jedi Knight: Jedi Academy and Jedi Outcast, X-Men Legends I and II, and Marvel: Ultimate Alliance."
"Raven Software's last crack at an original IP was 2010's Singularity, a sci-fi horror shooter that used a time-manipulation device for combat and puzzle solving. Its troubled development ultimately resulted in a mixed reception."
Brian Raffel is retiring after founding Raven Software 36 years ago. The studio is recognized for its contributions to the gaming industry, including classic titles like Hexen and X-Men Legends II. Initially starting as Black Crypt, the studio evolved under Raffel's leadership, producing various games across genres. Raven Software was acquired by Activision in 1997 and continued to create popular licensed games throughout the 2000s. Its last original IP was Singularity in 2010, which faced development challenges.
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