Pokemon TCG Pocket Will Finally Let Us Give Each Other Cards
Briefly

Pokemon TCG Pocket Will Finally Let Us Give Each Other Cards
"Pokémon TCG Pocket will reach its first birthday at the end of October, giving cause for everyone to look back at the last year and wonder at how it hasn't managed to figure out a workable version of trading. However, with an update due to arrive in time for the anniversary, there are about to be some slight improvements to trades, as well as a new ability to give away"
"spare cards to your friends. Of course, this being Pokémon TCG Pocket, it can't just be a nice simple feature that lets you toss a bunch of dupes to your buddy who's trying to fill in gaps in their collection. Come the new update, you'll be allowed to receive one card a day, and only up to 4-diamond rarity (as in, no better than a basic ex)."
"Slightly better is an improvement to the continuously dreadful trading in Pocket. So determined is The Pokémon Company that no third-party money should be able to change hands when organizing trading that it's ensured it's all wildly slow and frustrating to use, and until now has only been available for low-rarity cards. The best you can trade right now are the 1-star cards, or what the real-world sets would call Illustration Rares. But after the next update, trading will include 2-star cards (Special Illustration Rares), and 1- and 2-shiny star cards (Shiny Pokémon). Sadly, 3-star cards (the animated Immersive cards) and crown-marked cards (Golds) still won't be available to trade, and neither will the damn Promos."
Pokémon TCG Pocket will mark its first anniversary and will add a Share feature that allows one received card per day, limited to 4-diamond rarity. The gifting transfer gives the card to the recipient and does not allow duplication. Trading will expand to include 2-star Special Illustration Rares plus 1- and 2-shiny star Shiny Pokémon. High-tier cards such as 3-star Immersive animated cards, crown-marked Golds, and Promos remain non-tradable. Wonder Picks will bias draws toward cards missing from a player's collection, with about a one-in-five chance to get the desired card.
Read at Kotaku
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