
"We believe AI will unleash the creativity of our studios, power a more curated platform, and enhance the PlayStation experience for both players and creators, he said. Nishino made the case that generative AI and LLM technology can make the company more efficient and cut out menial work that plagues creatives at various levels of the development process."
"For example, our teams created a tool we call Mockingbird that quickly animates 3D facial model based on the performance capture, he said. Importantly, we are not replacing human performers, but rather optimizing how we process the data from these live captures. With Mockingbird, animation work that would have taken hours can now be completed in a fraction of a second."
"Another example is the tool we built for animating hair. This is often a labor-intensive process given the volume of strands that must be created. Our teams have accelerated this process by taking videos of real hairstyles and having an AI tool output a 3D model with hundreds of strand models. These practical applications allow our teams to spend less time on manual, high-effort task, and to instead reinvest their time into building richer worlds and gameplay for our players."
"We've already seen the teams at Naughty Dog, San Diego Studio, and others adapt our tools, including in released titles like Horizon Zero Dawn Remastered. The executive also pointed to AI-powered racing agents in Gran Turismo and recent experiments with "NPCs with their own personalities can create a living,"
AI and generative AI are positioned as tools to increase efficiency and reduce repetitive work across game development. AI will be incorporated throughout the PlayStation ecosystem, including the PlayStation Store and production workflows. A facial animation tool called Mockingbird uses performance capture to quickly animate 3D facial models, reducing animation time from hours to fractions of a second while not replacing human performers. Hair animation is accelerated by using videos of real hairstyles to generate 3D models with hundreds of strand models. AI applications are already being used by studios such as Naughty Dog and San Diego Studio, including in released titles like Horizon Zero Dawn Remastered. AI is also used for racing agents in Gran Turismo and experiments with more personality-driven NPCs.
#artificial-intelligence #generative-ai #game-development-tools #playstation-platform #animation-and-npcs
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