Path of Exile 2 devs agree difficulty 'is a bit too severe' right now
Briefly

Grinding Gear Games is rolling out patch 0.1.1 for Path of Exile 2, making gameplay more forgiving but keeping strict penalties for dying in endgame dungeons.
Developers Rogers and Roberts expressed concerns regarding the steep difficulty spike from campaign to endgame dungeons, emphasizing the need for better playability and analysis.
The experience penalty after dying in a map is intended to signal to players that they may need more preparation for harder challenges.
While making some adjustments to in-game mechanics, the developers are still deliberating on balancing difficulty across various gameplay aspects for Path of Exile 2.
Read at Polygon
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