"One of the major problems that players have been experiencing is feeling that the game is not rewarding enough. This is an area that we have to be very careful when adjusting because it's very hard to reduce drops if we increase them by too much."
"To address these concerns without succumbing to loot inflation, the devs are responding in a couple ways... rewarding rare monster rewards better by increasing the rarity bonus per modifier and the overall number of modifiers commonly encountered on these enemies."
"A bunch of currencies are also getting buffed. Regal orb drop rates will go up 40 percent, Lesser Jewelers orbs drop rates will go up 33 percent, and Gemcutter's Prism drop rates will be increased by 500 percent, alongside other tweaks."
"Dodge rolls will now let us squeak away from dangerous traps, addressing player concerns about getting trapped too often by enemies."
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