Original Oblivion Dev Reacts To Oblivion Remastered: "Not Sure Remaster Does It Justice"
Briefly

Bruce Nesmith, a senior game designer from Bethesda, expressed his astonishment at the extensive work involved in the newly released Oblivion Remastered. Contrary to his initial expectations of a mere texture update, Nesmith highlighted that the project represents a complete overhaul, including major changes to animations, the user interface, and migrating to Unreal Engine. He described it as so comprehensive that it almost necessitates a new name, suggesting 'Oblivion 2.0.' This release coincides with the nearing completion of the Skyblivion mod, which seeks to port Oblivion to Skyrim's engine, showcasing ongoing interest in the classic game.
I was assuming this was going to be a texture update... But to completely redo the animations, the animation system, put it in the Unreal Engine, change the leveling system, change the user interface. I mean, you're touching every part of the game. That's a staggering amount of remastering. It almost needs its own word, quite frankly. I'm not sure remaster actually does it justice.
Nesmith went on to call Oblivion Remastered closer to something like 'Oblivion 2.0.' He also shared his thoughts on the pride he feels seeing so much interest in game so many years later.
Bethesda actually gave free copies of Oblivion Remastered to the entire Skyblivion team, with the mod's project lead calling two versions of Oblivion for fans to play in 2025 a 'win-win.'
Read at GameSpot
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